viernes, 15 de septiembre de 2017
miércoles, 6 de septiembre de 2017
martes, 5 de septiembre de 2017
Instantiating a clothing prefab at runtime near a character will position and parent it automatically, auto-setup a Match Skeleton script, and remove triangles of the base model when needed.
Also deleting clothes will restore the base model's triangles that are now visible.
lunes, 28 de agosto de 2017
lunes, 7 de agosto de 2017
Remove Triangles Script
In order to have customizable clothing, I need to be able to hide underlying parts of the base model. I thought of two options. To separate base characters in parts that I can hide, messing up the shading, adding more draw-calls and being constrained by whatever divisions I choose, as I can't constantly re-chop the character ... Or, make a script that can remove parts of the mesh on the fly. Being able to tweak if needed, and having no seams on the mesh messing up the normal map. Which is a little more work, but ultimately more reasonable.
After this I can move on to populating Cartoon Heroes pack with a variety of customizable clothes.
jueves, 27 de julio de 2017
miércoles, 26 de julio de 2017
lunes, 24 de julio de 2017
sábado, 15 de julio de 2017
jueves, 6 de julio de 2017
miércoles, 28 de junio de 2017
Base female model:
Just the base female model. Most likely will do the same as the male character.
Base Model → Basic Clothing → Removable Armor